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GENRE : Bullet Hell / "Masher"
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ENGINE : Unity
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IS IT DONE : Oh god no
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GENRE : Bullet Hell / "Masher"
-
ENGINE : Unity
-
IS IT DONE : Oh god no
-
GENRE : Bullet Hell / "Masher"
-
ENGINE : Unity
-
IS IT DONE : Oh god no


What is it?
Football Heroes League​ is an action packed, hero based, physics football/soccer game. Play online against an enemy team of 2-5 players and progress through the ranks on your journey to become "Soccer-God 3".
On Football Heroes League I was a Game Designer in-charge of multiple areas of development : ​

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Directing the core stadium/level and leading the direction of future DLC levels.
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Scaling level size to correlate with match sizes.
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Generating variable shapes (walls, corners, slopes) to provide unique gameplay mix ups.
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Lead the aesthetic direction of future levels and
prototyping new gamemodes. -
Collaborated with 3D art contractors to ensure the
directors vision was met on future levels. -
Used Unreal Level Sequences to make levels
feel lived and animated. -
Worked closely with engineers to ensure levels were
optimized and as performant as possible.


Level Design
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Worked closely with the gameplay programmers and game director to create the first 5 playable characters of Football Heroes League.
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​Assisted with the creation of new character "skins / re-colors" ensuring each hero had a large backlog of enticing costumes to wear during a match.
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Designed the kits for 2-3 characters will be released in the future, collaborating with our art team to create unique and visually appearing heroes.
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Balanced and tuned character abilities to create fun, fair and engaging gameplay.
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Performed QA testing on characters' abilities to identify edge-case bugs and inconsistencies.
Hero Design

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