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GENRE : Bullet Hell / "Masher"
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ENGINE : Unity
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IS IT DONE : Oh god no
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GENRE : Bullet Hell / "Masher"
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ENGINE : Unity
-
IS IT DONE : Oh god no
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GENRE : Bullet Hell / "Masher"
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ENGINE : Unity
-
IS IT DONE : Oh god no


Top-Down Shooter demo
What is this? :
This is a game demo I've been working on, inspired by other games like Nuclear Throne, Enter The Gungeon, and Hotline Miami. A top-down shooter game framework with a modular weapon system that allows the player to upgrade and modify their weapons damage, bullet spread, firing type, and bullet attributes.
This project was made from scratch in Unity 2021.1.6f1 and is still in development. The 2D art assets are all place holder, I do not own them. Currently the game is in a state where focus is on replacing the art assets and building characters with unique abilities and upgrades.



There are 3 "firing types" currently implemented. Semi-Auto (Click once to fire), Full-Auto (Click and hold to fire), and Charge (Click and hold to charge, release to fire).
As for bullet attributes there is far more to play with. Bullets have a whole suite of stats to tinker with that allow me to create a whole library of weapons with ease. Here we see the player using a bullet that spreads into 3 different bullets at 5 degree angle of separation (Basic shotgun "weapon").
The weapon system in my game is built with a modular architecture, allowing for efficient creation and management of a diverse arsenal. By separating key components like behavior, stats, visuals, and effects, I can quickly prototype and implement new weapons without rewriting core logic. This system not only streamlines development but also supports extensive customization and scalability, enabling me to rapidly expand the weapon library while maintaining consistency and performance across the game.
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